[Kronos] Los nuevos modelos de naves

Kronos, que viene en poco más de una semana, trae consigo algunas mejoras de modelos existentes y otros completamente nuevos. Dado que ya están disponibles en SiSi, os presento una galería de muestra.

Moa (Cruiser T1 Caldari):

Gila (Cruiser Facción Guristas):

Onyx (Heavy Interdictor Caldari):

Eagle (Heavy Assault Cruiser Caldari):

Garmur (Mordus Legion Frigate):

Orthrus (Mordus Legion Cruiser):

Barghest (Mordus Legion Battleship):

http://i.imgur.com/6SErmHn.jpg

Prospect (Covert ops ORE frigate):

Condor (Caldari T1 Frigate):

Raptor (Caldari Interceptor):

Crow (Caldari Interceptor):

Tenéis estas y más fotos de las variantes de otras naves adquiribles mediante AUR en esta galería subidas por /u/lairosen en Reddit.

[Kronos] Freighters: Donde dije rigs ahora digo low slots

Se ha desatado un drama como pocos tras el anuncio de CCP Fozzie de que los freighters llevarían rigs. Pero el segundo episodio es todavía mejor: CCP Fozzie publica un hilo diciendo que en vez de rigs, se van a poner 3 low slots.

Esto desata la furia de los especuladores que corrieron a comprar rigs capitales con la esperanza de que se revalorizaran (máxime teniendo en cuenta que con el cambio adicional que van a sufrir las anomalías de hacking, el salvaging t2 se prevé que aumente de precio). Sin embargo todas estas esperanzas se fueron al traste cuando se publicó este hilo.

El ajuste propuesto por CCP Fozzie es el siguiente:

PROVIDENCE

Amarr Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 10000(+5000) / 46000(+22000) / 100000(-12500)
Mobility (max velocity / agility / mass / align time / warp speed): 70 / 0.0625 / 900,000,000 / 77.98s / 1.37
Cargo Capacity: 435000(-300000)m3

CHARON

Caldari Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 50000(+44000) / 15000(-5000) / 77500(-28750)
Mobility (max velocity / agility / mass / align time / warp speed): 60 / 0.0625 / 960,000,000 / 83.18s / 1.37
Cargo Capacity: 465000(-320000)m3

OBELISK

Gallente Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 14000(+10687) / 40000(+17500) / 110000(-10000)
Mobility (max velocity / agility / mass / align time / warp speed): 65 / 0.0625 / 940,000,000 / 81.44s / 1.37
Cargo Capacity: 440000(-310000)m3

FENRIR

Minmatar Freighter Bonus per level:
+5% Cargo Capacity
+5% Maximum Velocity

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 1 CPU
Defense (shields / armor / hull) : 48000(+42375) / 22000(+750) / 65000(-35000)
Mobility (max velocity / agility / mass / align time / warp speed): 80 / 0.0625 / 820,000,000 / 71.05s / 1.37
Cargo Capacity: 435000(-285000)m3

ARK

Amarr Freighter Bonus per level:
+5% Cargo Capacity
+5% Agility

Jump Freighters Bonus per level:
+10% to armor and hull hitpoints
-10% jump fuel requirements

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 5(+4) CPU
Defense (shields / armor / hull) : 12000(+6000) / 63600(+26400) / 96000(-15000)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 47.5(+7.5) / 62.5(+12.5)
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 34.375(+9.375) / 40(+20)
Mobility (max velocity / agility / mass / align time / warp speed): 84 / 0.055(+0.005) / 900,000,000 / 68.62(+6.24)s / 1.5
Signature Radius: 2800(-12)
Cargo Capacity: 135000(-140625)m3

RHEA

Caldari Freighter Bonus per level:
+5% Cargo Capacity
+5% Agility

Jump Freighters Bonus per level:
+10% to shield and hull hitpoints
-10% jump fuel requirements

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 5(+4) CPU
Defense (shields / armor / hull) : 60000(+52800) / 18000(-6000) / 93000(-34500)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 40(+20) / 47.5(+7.5) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 58.75(+13.75) / 34.375(+9.375) / 10
Mobility (max velocity / agility / mass / align time / warp speed): 72 / 0.055(+0.005) / 960,000,000 / 73.20(+6.66)s / 1.5
Signature Radius: 2930(-2)
Cargo Capacity: 144000(-150375)m3

ANSHAR

Gallente Freighter Bonus per level:
+5% Cargo Capacity
+5% Agility

Jump Freighters Bonus per level:
+10% to armor and hull hitpoints
-10% jump fuel requirements

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 5(+4) CPU
Defense (shields / armor / hull) : 16800(+10424.4) / 48000(+21000) / 132000(-12000)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 30(+10) / 55(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 43.125(+8.125) / 51.25(+16.25) / 10
Mobility (max velocity / agility / mass / align time / warp speed): 78 / 0.055(+0.005) / 940,000,000 / 71.67(+6.51)s / 1.5
Signature Radius: 2880(-4)
Cargo Capacity: 137500(-143750) m3

NOMAD

Minmatar Freighter Bonus per level:
+5% Cargo Capacity
+5% Agility

Jump Freighters Bonus per level:
+10% to shield and hull hitpoints
-10% jump fuel requirements

Role Bonus:
100% reduction in CPU requirements for Reinforced Bulkheads

Slot layout: 0H, 0M, 3(+3)L;
Fittings: 3(+2) PWG, 5(+4) CPU
Defense (shields / armor / hull) : 57600(+50850) / 26400(+900) / 78000(-42000)
Base shield resistances (EM/Therm/Kin/Exp): 25(+25) / 30(+10) / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 70(+10) / 43.125(+8.125) / 25 / 10
Mobility (max velocity / agility / mass / align time / warp speed): 96 / 0.055(+0.005) / 820,000,000 / 62.52(+5.68)s / 1.5
Signature Radius: 2700(-8)
Cargo Capacity: 132000(-138000)m3

La diferencia más significativa es que con 3 low slots se puede llegar a triplicar el tanqueo actual de un jump freighter, haciendo que su gankeo sea mucho más complicado que antes. O tal vez animando a que existan más piñatas, ya que no hay nave que no se pueda gankear juntando el dps suficiente.

¿Será este el último episodio del drama? Solo CCP Fozzie lo sabe.

[Kronos] Cambios a las Blockade Runners y Deep Space Transports

Seguimos con los cambios que vendrán con Kronos. Esta vez referido a las naves de transporte, variantes t2 de las industriales t1. Las blockade runner, pequeñas, ágiles y covert ops y las Deep Space Transport, con mayor capacidad de carga y tanqueo y sin la capacidad de warpear clokeadas.

Se explica en un hilo sobre las Blockade Runner y otro sobre los Deep Space Transport, ambos autoría de CCP Fozzie.

Blockade Runners

– Todas reciben 2 high slots para poder tener un probe launcher o un covert cyno además del cloak.
– La Prowler recibe un tercer low slot.
– Se aumenta considerablemente el cargohold en todas las naves. Podrán llegar a 10k m3 con rigs t1.
– Se elimina el bonus de tanqueo con un +5% de velocidad de warp por nivel. A nivel 5, warpean a 7.5au/s.
– Se les da resistencias t2 completas.

PRORATOR

Amarr Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity

Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices

Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 2M, 4L; 1 turret
Fittings: 150 PWG, 200(+5) CPU
Defense (shields / armor / hull) : 800(-255) / 2000(-109) / 2100(-150)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+15) / 87.5(+12.5)
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+18.75) / 80(+20)
Capacitor (amount / recharge / cap per second) : 1375(+437.5) / 393(+112)s / 3.5
Mobility (max velocity / agility / mass / align time): 170(+10) / 0.52(-0.03) / 10,750,000 / 7.75s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 240 / 2
Sensor strength: 14
Signature radius: 110(-5)
Cargo Hold: 2900(+400)m3

CRANE

Caldari Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity

Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices

Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 4M, 2L; 1 launcher
Fittings: 125 PWG, 285 CPU
Defense (shields / armor / hull) : 2100(+342) / 1000(-196) / 1900(-69)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+20) / 70(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+13.75) / 62.5(+18.75) / 10
Capacitor (amount / recharge / cap per second) : 1300(+456.25) / 371(+118)s / 3.5
Mobility (max velocity / agility / mass / align time): 160(-5) / 0.51(+0.03) / 11,000,000(-500,000) / 7.78s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 225 / 2
Sensor strength: 17
Signature radius: 115
Cargo Hold: 4300(+800)m3

VIATOR

Gallente Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity

Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices

Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2(+1)H, 3M, 3L; 1 turret
Fittings: 135 PWG, 250 CPU
Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98)
Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+20) / 85(+15) / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+16.25) / 83.75(+16.25) / 10
Capacitor (amount / recharge / cap per second) : 1300(+425) / 371(+109)s / 3.5
Mobility (max velocity / agility / mass / align time): 165(-5) / 0.54(-0.01) / 10,000,000(-1,150,000) / 7.49s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 230 / 2
Sensor strength: 15
Signature radius: 120(+5)
Cargo Hold: 3600(+600)m3

PROWLER

Minmatar Industrial Bonus per level:
+5% Cargo Capacity
+5% Velocity

Transport Ships Bonus per level:
+5% Warp Speed (was the useless tanking bonus)
-20% CPU requirements for Cloaking Devices

Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher
Fittings: 130 PWG, 230(+5) CPU
Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22)
Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10
Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5
Mobility (max velocity / agility / mass / align time): 185 / 0.49(-0.06) / 11,150,000(+1,150,000) / 7.57s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 245 / 2
Sensor strength: 12
Signature radius: 105(-5)
Cargo Hold: 3500(+250)m3

Deep Space Transports
Estas naves apenas encuentran uso debido a que las Orcas y los t1 haulers son suficientes para cargas pesadas y no pueden competir con las capacidades increíbles de las blockade runners.

Por tanto se van a mejorar sus stats añadiéndoles un fleet hangar grande.

Además, se benefician de un bonus que duplica su resistencia al overheat y a la propulsión. Esto quiere decir que tienen una cantidad enorme de tanqueo en periodos cortos de tiempo y grandes impulsos de velocidad en momentos de peligro.

Además, obtienen la capacidad de fitear los nuevos Medium Micro Jump Drives.
IMPEL

Amarr Industrial Bonus per level:
+7.5% Armor Repairer Effectiveness
+5% Velocity

Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Armor Resistances

Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Note: Can fit Medium Micro Jump Drives

Slot layout: 2(+1)H, 2(+1)M, 7L; 2(+2) launchers
Fittings: 330(+80) PWG, 240(+65) CPU
Defense (shields / armor / hull) : 2000(-109) / 4300(+81) / 4500
Capacitor (amount / recharge / cap per second) : 3500(+2250) / 875(+563)s / 4
Mobility (max velocity / agility / mass / align time): 90(+10) / 1 / 19,500,000(+500,000) / 27.03s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 205 / 3(+1)
Sensor strength: 16
Signature radius: 160
Cargo Hold: 1000(-3000)m3
Fleet Hangar: 50000m3

BUSTARD

Caldari Industrial Bonus per level:
+7.5% Shield Booster Effectiveness
+5% Velocity

Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Shield Resistances

Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Note: Can fit Medium Micro Jump Drives

Slot layout: 2(+1)H, 6(+3)M, 3(-2)L; 2(+2) launchers
Fittings: 200 PWG, 290(+40) CPU
Defense (shields / armor / hull) : 4300(+784) / 2300(-91) / 4000(+62)
Capacitor (amount / recharge / cap per second) : 2900(+1806.25) / 725(+456)s / 4
Mobility (max velocity / agility / mass / align time): 80() / 1(+0.07) / 20,000,000 / 27.73s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 195 / 3(+1)
Sensor strength: 20
Signature radius: 165
Cargo Hold: 1000(-4500)m3
Fleet Hangar: 50000m3

OCCATOR

Gallente Industrial Bonus per level:
+7.5% Armor Repairer Effectiveness
+5% Velocity

Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Armor Resistances

Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Note: Can fit Medium Micro Jump Drives

Slot layout: 2(+1)H, 3(+1)M, 6L; 2(+2) turrets
Fittings: 290(+45) PWG, 260(+60) CPU
Defense (shields / armor / hull) : 2400(-131) / 4000(+203) / 5000(-203)
Capacitor (amount / recharge / cap per second) : 3100(+1943.75) / 775(+281)s / 4
Mobility (max velocity / agility / mass / align time): 110(+20) / 1 / 19,000,000(-500,000) / 26.34s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 200 / 3(+1)
Sensor strength: 18
Signature radius: 165
Cargo Hold: 1000(-4000)m3
Fleet Hangar: 50000m3

MASTODON

Minmatar Industrial Bonus per level:
+7.5% Shield Booster Effectiveness
+5% Velocity

Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Shield Resistances

Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Note: Can fit Medium Micro Jump Drives

Slot layout: 2(+1)H, 5(+2)M, 4(-1)L; 2(+2) turrets
Fittings: 230(+15) PWG, 270(+80) CPU
Defense (shields / armor / hull) : 4000(+906) / 2800(-13) / 3100()
Capacitor (amount / recharge / cap per second) : 2700(+1700) / 675(+425)s / 4
Mobility (max velocity / agility / mass / align time): 120(+20) / 1 / 19,200,000(700,000) / 26.62s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 210 / 3(+1)
Sensor strength: 14
Signature radius: 150
Cargo Hold: 1000(-4250)m3
Fleet Hangar: 50000m3